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ECTS London EXCEL
em Review

The European Computer Trade Show is Europe’s annual event for developers, publishers and manufacturers of computer and video game entertainment to show their wares to others in the trade. This of course doesn’t mean that you need to be in the trade to enter, and putting down any old business name seems to suffice. Working for Gameplay at the time of last year’s show it was a place that I needed to go to, and in fact was made to go. This year however, I suppose I had no right to be there, but I decided to go anyway, not that they should care.

So after filling in the ‘Visitors’ registration online under eyemachine I went on to receive a ‘Press’ pass instead. I was happy at first, but then a sort of fear set in as a realised they might not let me in. Not that it should matter, but on their website it said that if you had a press pass you needed to bring stuff along to prove you were genuine. For online media this included a cover letter from your editor (not necessary in my case as I am the editor, and if they wanted a note I would have been more than happy to scribble something in child’s handwriting on a torn piece of notepad paper) and an article relating to the industry written in the last 6 months. What?!


IT'S GOD'S DAY
Anyway, I had a visitors pass as a backup for when I go with my current employers, so now I needed a plan. Sunday, GAH! Typically dowdy, overcast day that really doesn’t inspire you to get out of bed let alone leave the flat to go to London. It wouldn’t be so bad, but this year ECTS has been plonked right out of the way in docklands, as opposed to last years more central location, Olympia. But apart from maybe watching Labyrinth or The Dark Crystal, what else was I going to do with my dreary Sunday?


So I got the Thameslink at 10:19am. God I hate these trains, yet there’s something disconcertingly suspicious about Sunday train travellers. They shouldn’t be there for a start, who in their right mind would want to go anywhere on a Sunday? And maybe it’s my paranoia, but they all look like drug dealers or arsonists; each one with a furtive glint in their eye.

"As long as I took out the CCTV cameras and crawled under the motion sensor lasers I should be alright."

After studying the floor plan of the show I worked out that I would firstly try out my press pass on the gate to the furthest left. If that failed I’d switch passes then go in via the furthest right hoping that the security on the first gate wouldn’t spot my deviance. This would be awkward considering how conspicuous I looked in a bright red ‘Danger Of Death’ t-shirt. As long as I took out the CCTV cameras and crawled under the motion sensor lasers that I’d revealed with a fine mist spray, I should be alright.

The Thameslink by now had filled up to capacity and above with a load of people coming back from their holidays. At least I later got to travel on the scarily cool Docklands Light Railway (Ghost) Train. These trains have no driver at all, nor any signs explaining how the train works nor gently informing the passengers that there isn’t meant to be a driver. It wouldn’t surprise me to find people running up and down the carriages screaming “We’re gonna die! We’re gonna die!”, and unless I had friends with me the first time I went on one of these death machines you could have very possibly witnessed me doing the same sort of thing.


A nice picture of London - just so everyone's clear where the show was. 

ESCAPE & EVASION
I approached the entrance to the hall, and I began to panic as I discovered that there was a separate entrance for press. Shit! Think! Think! I carefully swapped my passes over and thought to enter the visitor’s entrance, but at the last minute had a change of mind and just decided to go for the press thing. I mean what were they going to do, point me in the opposite direction and give me 30 seconds before releasing the jungle-cats? Everyone in front of me was having to show business cards and letters; I started to worry. It came to my turn; the woman scanned in my barcode and let me in…what an anticlimax.


The press area really wasn’t too exciting, a few press releases from the various exhibitors to pick up, some tables and chairs to relax at and free…water! YES! Actually there was coffee too, but considering the heat factor inside the hall, hot coffee was the last thing on my mind. I would like to point out here how poor the ‘air conditioning’ was. It was hotter than a monkey's ass in there, and if it hadn’t been for the cooler, more open areas at the back on the hall I could have very nearly ended up an Alex Mac-ean puddle by the end of the show. (quick update - they must have fixed the air con for Monday as it was ever so slightly cooler)

There was a large gathering, however, at the entrance of the conference room. Being one to enjoy a good public spectacle, be it an old woman who’d fallen over in the street or some major factory accident, I decided to join them and see what was going on. Result - not much. Must have been interesting though to stir up that much interest, or perhaps everyone else was just wondering just what was going on. It turns out it was a conference by RPG developers Blizzard. This could have been interesting, but it turned out it was invite only. I decided to leave the press area as the lack of invites was taking me right back to school.

 
"I could have ended up an Alex Mac-ean puddle by the end of the show."


HOLDING SPACE
Now ECTS claimed this year’s venue was larger than the last, and although Excel may have been larger, the event was something else, with last years having two floors opposed to this year’s one. It wasn’t a small place, but considering I managed to look at everything interesting, and some not so interesting, in roughly two hours you have to wonder.

It was widely known within the industry that this years event wasn’t attracting many of the large publishers, with most deciding to offer their own invite-only parties elsewhere. This meant that the place was filled largely with third party developers and manufacturers of accessories, hardware and appalling multimedia learning programs. There were a lot of games on offer, but mostly PC and not any of the big games that we get excited about.

I did manage to show some interest in one or two stands however, and those shall be revealed in the following pages, and second part to this feature.



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david twomey

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